The list of
features:
- Based on the
award-winning 101: The Airborne Invasion of Normandy game system and
designed by the same designer, Tim Brooks. The sequel keeps everything
that was great about 101 and adds to it.
- Here are just
some of the revisions from 101: all new art, music, commands, troops,
missions, AI enhancements,
and grenade stun effects.
- Turn based
gameplay. Tactical in nature, with individual soldiers and vehicles.
- Nine campaigns,
encompassing twenty seven missions. Nine primary missions and eighteen
secondary missions. Take the bridgeheads over the Merderet River and
much more!
- Thirty-five
weapon and explosive types, all modeled for historical accuracy. The
damage model is based on real life WWII wound studies, for the most
realistic combat results seen in a computer wargame.
- Gorgeously
rendered maps of the Normandy countryside that come alive thanks to
the extreme attention to detail. Even shootable (or if you're a real
sicko, grenadeable) cows are present!
- Varied
encounters, from nail biting firefights to mortar attacks to
minefields and booby traps, and much more.
- Forty-eight
uniquely skilled paratroopers to choose from on the drop. You'll come
to know each and every one of them over the course of the game. Who'll
get the glory and who'll go home in a box?
- Probably the
most requested feature of the sequel, the group move! Yes, no more
clicking on each soldier to trot across an empty map, now you can move
entire groups at once.
- Jump results
reflect the actual jump results of the 82nd Airborne during the
invasion.
- New patrol
reworking allows German patrols to enter and reenter maps. Sure, the
area seems safe now for resting, but...
- Intuitive
interface and plenty of action choices. Troops can walk, run, crawl,
crouch, lay prone, and more. You can even now threaten enemy troops in
an attempt to force their surrender!
- Streamlined base
in England to get you into the action quicker than ever.
- Multiplayer
support.
- All new manual
chock full of insight from the designer on the how's and why's of All
American, along with the usual high standard of gameplay instruction
you come to expect from Shrapnel Games.
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