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My name is Gary
Bezant. I am the lead designer for The Falklands War: 1982. This
title takes the ATF engine to the next level, and brings to the ATF
series an historical perspective and a title that is mainly based around
the infantry battalion and amphibious operations.
The Falklands
War: 1982 was an idea I went to Pat Proctor (president of ProSIM
Company) with, in December of 2003. The campaign in the South Atlantic had
been one that had by and large been over looked by the wargames industry,
and had always interested me..
The Falklands
War: 1982 features eight scenarios covering the major land actions
fought during the campaign. Each scenario features a brief history of how
the battle was conducted and the historic out come. I think I can say
without fear of contradiction that the historical scenarios in TFW are the
most accurate treatment yet of the Falklands War, in simulation, print, or
any other medium.
Also included in The
Falklands War: 1982 are ten "What-If" scenarios. Six of the
what-if scenarios look at what might have happened if certain orders or
actions had been carried out during the campaign. The other four scenarios
are a hypothetical look at what might have happened if the terrain on the
Falkland Islands had been suitable enough to allow armour to be deployed.
I also wanted to
take the map engine further. Pat enhanced the graphic engine to permit
more detailed maps. The one thing I wanted to create was a map that looked
like a the actual military maps used during the campaign. We started with
the actual British Ordinance maps that the British Army used during the
campaign. We then painstakingly recreated every detail of the terrain in The
Falklands War: 1982.
Thanks to Pat
Proctor and Shrapnel Games for having faith in this project, and in me.
And thanks to the BETA Test team for their tireless efforts and the
enhancement suggestions they made.
Gary
Bezant
Designer: The Falklands War: 1982
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