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My name is Gary Bezant. I am the lead designer for The Falklands War: 1982. This title takes the ATF engine to the next level, and brings to the ATF series an historical perspective and a title that is mainly based around the infantry battalion and amphibious operations.

The Falklands War: 1982 was an idea I went to Pat Proctor (president of ProSIM Company) with, in December of 2003. The campaign in the South Atlantic had been one that had by and large been over looked by the wargames industry, and had always interested me..

The Falklands War: 1982 features eight scenarios covering the major land actions fought during the campaign. Each scenario features a brief history of how the battle was conducted and the historic out come. I think I can say without fear of contradiction that the historical scenarios in TFW are the most accurate treatment yet of the Falklands War, in simulation, print, or any other medium.

Also included in The Falklands War: 1982 are ten "What-If" scenarios. Six of the what-if scenarios look at what might have happened if certain orders or actions had been carried out during the campaign. The other four scenarios are a hypothetical look at what might have happened if the terrain on the Falkland Islands had been suitable enough to allow armour to be deployed.

I also wanted to take the map engine further. Pat enhanced the graphic engine to permit more detailed maps. The one thing I wanted to create was a map that looked like a the actual military maps used during the campaign. We started with the actual British Ordinance maps that the British Army used during the campaign. We then painstakingly recreated every detail of the terrain in The Falklands War: 1982.

Thanks to Pat Proctor and Shrapnel Games for having faith in this project, and in me. And thanks to the BETA Test team for their tireless efforts and the enhancement suggestions they made.

Gary Bezant 
Designer: The Falklands War: 1982 

 

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