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Patch v1.24: 14.3 MB
· Fix->Un-Invisible Calls. When scripts in scenarios made calls to units in the game to cancel the
"locked:invisible" setting, mounted units were not effected. This has been fixed.
· Fix->Dismount Moving. The
"Dismount moving" capability now permits dismounting over elevated special terrain for aircraft (to replicate parachuting and
fastroping).
· Fix->Path Creep. Planning the path for a hierarchy with a formation caused
"path creep" (e.g., the path shifts everytime the path is planned). This has been corrected.
· Fix->Insert Dismounts. This and similar missions now work correctly.
· Fix->Links. When the game started, with no internet connection, the links file could become corrupt. This has been corrected.
· Fix->Multiplayer. Canceling "Join" or
"Create Game" during multiplayer setup no longer causes a crash.
· Fix->Adding Packages. Creating Packages now correctly parses the unit, platoon, and company name.
v1.23:
·Fix->Large
Obstacles. Over-sized obstacles (such as FASCAM minefields) are
now rendered on all displays, regardless of size. An error
previously caused these obstacles, when drawn with the long axis
near vertical, to not be shown on some smaller displays.
(General ATF Engine Fix)
·Fix->Direct Fire
Ammunition Carriers. In some, remote situations, direct fire
ammunition upload did not work correctly. This has been fixed.
(General ATF Engine Fix)
·Map Upgrade. All of the maps in the game have been revised to provide better game play and easier distinction between pieces and the map background.
·Database Change. The indirect fire system has been changed to better reflect historical results. Argentinean artillery was less effective than British artillery,
because, rather than having airburst fuses, it impacted in the soft peat of the Falklands soil.
v1.22:
Fix->DirectDraw
Acceleration. Disabling DirectDraw acceleration, either
manually, or using the "Protected Mode" startup icons
is no longer required, for any video cards!
Scaling to Movement. The
search radius for support by fire positions and position areas
and the size of moves to bypass obstacles is now scaled to the
movement speed of units and hierarchies, rather than
hard-coded.
Kill Odds. The pH
(percent hit) calculation has been modified to better reflect
the effects of the 'Hold Fire' order.
Fix->Spelling. Several
spelling errors in the Results window have been corrected.
Suppression Model. Direct
fire suppression now reflects pK ("percent kill"
odds), suppression radius, and target protection value, as
opposed to only reflecting weapon pK.
Fix->Recall Detached.
Recalling units detached from hierarchies caused some strange
behavior in the passing of orders to units in the
hierarchy.
Fix->Hierarchy Window.
Clicking on list boxes in the hierarchy info window locked input
to the ATF Engine.
Fix->Closing Crash.
Closing a scenario that includes enemy holes and obstacles
caused crashes to desktop for some users.
Fix->Hierarchy Stop.
Certain conditions could cause stopped hierarchies to move, or
not display stop orders. This has been corrected.
Fix->M113 View Range.
The view range for M113 chassis vehicles (excluding the M981
FIST-V) and several similar vehicles has been corrected.
Fix->Operation
Rosario. A couple of errors that caused units to appear at the
wrong time or not at all have been fixed.
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