|
Mature
gamers will instantly recognize the similarity between Space HoRSE and the
classic PC game M.U.L.E., developed by Ozark Softscape and published by
Electronic Arts in 1983. M.U.L.E., and its lead designer Dan Bunten, are
immortalized in the Computer Games Magazine Hall of Fame because of its
great design and pure fun factor, back in the days when graphics and sound
weren't the main focus of game development.
For years, many people have wished for a modern version of M.U.L.E., since
their Commodore 64 and Atari computers were long gone, and to be honest,
the graphics and sound could use a lot of updating. Several people have
started "M.U.L.E. clone" projects, but I haven't seen a
completed one. After working on Space HoRSE single-handedly for over a
year in my spare time, I know how easy it would be to give up on the
project before finishing. However, I didn't want to be known as just
another failed M.U.L.E. clone.
After I found that EA has no intentions of giving up the rights to the
brand name M.U.L.E., I decided to continue anyway, with my own title and
ideas for improvements on an already great idea. In the end, Space HoRSE
emerged as my own baby, inspired by a classic game. I hope that M.U.L.E.
players love Space HoRSE, but what I really hope is that a new generation
of gamers will finally be able to see what all of us old timers have been
bragging about for all these years.
Todd
M. Gillissie
Designer: Space HoRSE
|