Overview
Features
Screenshots
What They're Saying
Links
Downloads
A Note from the Designer
Requirements
ORDER DVD Case Version HERE!
ORDER Download Version HERE!
Previous Game Next Game
Home / News The Gamers Front
Games Intel Forums
Just Released Coming Soon
Newsletter Features
About Us Contact Us
OUR BLOG The Exchange
Customer Support

 

 

 

Mature gamers will instantly recognize the similarity between Space HoRSE and the classic PC game M.U.L.E., developed by Ozark Softscape and published by Electronic Arts in 1983. M.U.L.E., and its lead designer Dan Bunten, are immortalized in the Computer Games Magazine Hall of Fame because of its great design and pure fun factor, back in the days when graphics and sound weren't the main focus of game development.

For years, many people have wished for a modern version of M.U.L.E., since their Commodore 64 and Atari computers were long gone, and to be honest, the graphics and sound could use a lot of updating. Several people have started "M.U.L.E. clone" projects, but I haven't seen a completed one. After working on Space HoRSE single-handedly for over a year in my spare time, I know how easy it would be to give up on the project before finishing. However, I didn't want to be known as just another failed M.U.L.E. clone.

After I found that EA has no intentions of giving up the rights to the brand name M.U.L.E., I decided to continue anyway, with my own title and ideas for improvements on an already great idea. In the end, Space HoRSE emerged as my own baby, inspired by a classic game. I hope that M.U.L.E. players love Space HoRSE, but what I really hope is that a new generation of gamers will finally be able to see what all of us old timers have been bragging about for all these years.

Todd M. Gillissie  
Designer: Space HoRSE 

 

<< Downloads

Requirements >>

© 1999-2008 Shrapnel Games, Inc.  All Rights Reserved.