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Weird Worlds Windows Demo:  17.5MB

The DEMO is a fully playable 10 year "pirate mission" with the pirate corvette and the small starmap.

The full version of Weird Worlds: Return to Infinite Space adds: 5 more alien races, 14 more starship types, science and military missions, medium and large starmaps with more stars to explore, user-made mod support, more special events AND a robust battle simulator that is like a game in and of itself!

This is an executable file.

Download

Weird Worlds Patch v1.22:

This patch upgrades the retail version of Weird Worlds: Return to Infinite Space to version 1.22. Simply run the executable and enter the location of your previous Weird Worlds installation to decompress the new files.

Windows Patch:

2.4 MB

Download

Mac OSX Patch:

2.3 MB

Download

Changes in Version 1.22
-----------------------

PC Version patch:

  • new: Added a new sound to Primordius fighters launching
  • fix: Mods load default game highscores/settings when first run
  • fix: Extra space in soundfx.ini

Mac Version patch:

  • new: Added a new sound to Primordius fighters launching
  • fix: Mods load default game highscores/settings when first run
  • fix: Extra space in soundfx.ini
  • fix: Horloge of Primordius displays wrong star name
  • new: another "main quest" with a new race added
  • new: randomize Tan Ru speech
  • new: tweaked alien fleet settings
  • new: a new Urluquai ship
  • new: cleaner mission selection buttons
  • new: better nebula/starfield background
  • new: prettier missile trails
  • new: fanfare when Kawangi destroyed in combat
  • new: big throbbing indicator when passing time
  • new: command line option to skip launcher (-skiplauncher)
  • new: command line option to enable debug messages (-verbose)
  • new: command line option to select OpenAL audio driver (-audiodriver)
  • fix: passing time is dangerous (doesn't stop on some popups)
  • fix: hire button makes no sound
  • fix: Kawangi destroy Glory, game ends before we see it blow up
  • fix: non-stardrive fighters slow down flotilla
  • fix: hit space on "incoming aliens", cause a crash
  • fix: radar screen inits twice on "incoming aliens"
  • fix: enemies "escape" too quickly when disabled by long range fire
  • fix: weaponless enemies don't always flee
  • fix: fighters stop to fire at cap ships, very dangerous!
  • fix: quit popup should toggle when hit ESC again
  • fix: cloak/decloak button doesn't update on hotkey
  • fix: ESCing out of F1 screen or timer breaks Engage
  • fix: Esmerelda spelled inconsistently
  • fix: combat sim doesn't end on quit if paused
  • fix: can use Klak beacon as payment and cancel with no penalty
  • fix: ships leap forward in intro combat
  • fix: gong attacks own ship if enemy is burning
  • fix: gong a spacehulk, can see it heal in top right screen
  • fix: unfriendly to multi-tasking (uses 100% CPU)
  • fix: sitting on collapser when it goes off breaks interface
  • fix: should wait when killed by collapser, until effect is done
  • fix: after getting damocles, can't mirror into system
  • fix: can swap out a structural system (just not "uninstall")
  • fix: low-resolution scrolling cargo window gets stuck
  • fix: can get stuck at a black hole by using an item-giving device
  • fix: slow ships being dragged in formation

    MOD-related changes:
  • new: reintroduce strings.ini (no more hardcoded strings)
  • new: introduce numbers.ini to modify global numbers
  • new: allow modifying GUI colors (tacked on strings.ini)
  • new: allow pushing game time limit further by quest command (ADDT)
  • new: way to set explosion/burn effects and sounds per hull
  • new: allow changing fighter launch sound (SOND in system ini)
  • new: increase max number of weapon stages?
  • new: increase max number of planet types!!!
  • new: increase max number of quests!!!!
  • new: charge-up effects (see nova cannon in "superpirate")
  • new: make it possible to create new alien fleets while ingame?
  • new: a way to make fighterbays launch "squads"
  • new: can prevent a star type from being random-generated (FLAG nogen)
  • new: alternative x y a speeds for weapon stages with randomizing
  • new: define planet name in quest, or use typename if set to "norename"
  • new: remove installed systems in quest (REMI/REMA commands)
  • new: remove player/ally ships (REMS command). handle with extreme caution!
  • fix: if no "FLAG mainquest" quests the game will crash.
  • fix: crash on guided missiles targeting other missiles
  • fix: hangs if not enough random races (should be more gentle!)
  • fix: TPOS quest command fails badly if not on first page
  • fix: slow-firing fighter bays wait too long before first launch
  • fix: guns the same way.. should start combat in "ready" state?
  • fix: saboteur doesn't work in popup quests
  • fix: large maps hang if not enough random items (untested)
  • fix: can't remove passengers with REMV command (untested) 

Changes in Version 1.2
----------------------

  • new: another "main quest" with a new race added
  • new: randomize Tan Ru speech
  • new: tweaked alien fleet settings
  • new: a new Urluquai ship
  • new: cleaner mission selection buttons
  • new: better nebula/starfield background
  • new: prettier missile trails
  • new: fanfare when Kawangi destroyed in combat
  • new: big throbbing indicator when passing time
  • new: command line option to skip launcher (-skiplauncher)
  • new: command line option to enable debug messages (-verbose)
  • new: command line option to select OpenAL audio driver (-audiodriver)
  • fix: passing time is dangerous (doesn't stop on some popups)
  • fix: hire button makes no sound
  • fix: Kawangi destroy Glory, game ends before we see it blow up
  • fix: non-stardrive fighters slow down flotilla
  • fix: hit space on "incoming aliens", cause a crash
  • fix: radar screen inits twice on "incoming aliens"
  • fix: enemies "escape" too quickly when disabled by long range fire
  • fix: weaponless enemies don't always flee
  • fix: fighters stop to fire at cap ships, very dangerous!
  • fix: quit popup should toggle when hit ESC again
  • fix: cloak/decloak button doesn't update on hotkey
  • fix: ESCing out of F1 screen or timer breaks Engage
  • fix: Esmerelda spelled inconsistently
  • fix: combat sim doesn't end on quit if paused
  • fix: can use Klak beacon as payment and cancel with no penalty
  • fix: ships leap forward in intro combat
  • fix: gong attacks own ship if enemy is burning
  • fix: gong a spacehulk, can see it heal in top right screen
  • fix: unfriendly to multi-tasking (uses 100% CPU)
  • fix: sitting on collapser when it goes off breaks interface
  • fix: should wait when killed by collapser, until effect is done
  • fix: after getting damocles, can't mirror into system
  • fix: can swap out a structural system (just not "uninstall")
  • fix: low-resolution scrolling cargo window gets stuck
  • fix: can get stuck at a black hole by using an item-giving device
  • fix: slow ships being dragged in formation

    MOD-related changes:
  • new: reintroduce strings.ini (no more hardcoded strings)
  • new: introduce numbers.ini to modify global numbers
  • new: allow modifying GUI colors (tacked on strings.ini)
  • new: allow pushing game time limit further by quest command (ADDT)
  • new: way to set explosion/burn effects and sounds per hull
  • new: allow changing fighter launch sound (SOND in system ini)
  • new: increase max number of weapon stages?
  • new: increase max number of planet types!!!
  • new: increase max number of quests!!!!
  • new: charge-up effects (see nova cannon in "superpirate")
  • new: make it possible to create new alien fleets while ingame?
  • new: a way to make fighterbays launch "squads"
  • new: can prevent a star type from being random-generated (FLAG nogen)
  • new: alternative x y a speeds for weapon stages with randomizing
  • new: define planet name in quest, or use typename if set to "norename"
  • new: remove installed systems in quest (REMI/REMA commands)
  • new: remove player/ally ships (REMS command). handle with extreme caution!
  • fix: if no "FLAG mainquest" quests the game will crash.
  • fix: crash on guided missiles targeting other missiles
  • fix: hangs if not enough random races (should be more gentle!)
  • fix: TPOS quest command fails badly if not on first page
  • fix: slow-firing fighter bays wait too long before first launch
  • fix: guns the same way.. should start combat in "ready" state?
  • fix: saboteur doesn't work in popup quests
  • fix: large maps hang if not enough random items (untested)
  • fix: can't remove passengers with REMV command (untested)

    For information about modding Weird Worlds, including the v1.2 changes, visit The Modmaker's Guide to the Galaxy website at 
    http://www.digital-eel.com/modguide/

Changes in Version 1.11
----------------------

  • fix: damaged item removed by autoinstall, causing a damaged empty slot
  • fix: crash on pressing number keys to select Farseeker on starmap
  • fix: triangles around fighters in intro fight
  • fix: fighters get killed when they stop to turn?
  • fix: if auto-popup planets is turned off, don't get ambassadors?
  • MOD fix: captured player ships become dormant when killed

Changes in Version 1.1
----------------------

  • new: scoring based on nebula/difficulty levels

  • new: show nova radius if you have extent calculator

  • new: enemies flee if no guns

  • new: prettier combat reticles

  • new: command-line options -w, -h, -window, -fullscreen, -nosound, -game

  • new: added options to turn off briefing, enemy dodging and planet re-opening

  • new for MODs: flexible dead/ asleep/ board/ capture flags on hulls (for mods)

  • new for MODs: allow more fleets per race (added A-F)

  • new for MODs: increased max star types/classes to 64

  • new for MODs: increased max names per star/planet class to 32

  • new for MODs: increased max ships per race to 16

  • fix: OpenAL interfaces directsound3d; plain directsound is more reliable.

  • fix: (fully known) muktian fleet not destroyed by kawangi?

  • fix: F1 screen pauses combat, stays paused? (if F1 pressed twice)

  • fix: blackhole reverse flush makes no sound

  • fix: can try to ram a fighter

  • fix: combat screen shows date but not days left?

  • fix: view klakar homeworld with tutorial on, gives a trade tut.

  • fix: Quicksilver sea has a typo

  • fix: gets "damaged" tutorial when a ship is destroyed in combat

  • fix: can sell klakar beacon at homeworlds?

  • fix: got two vacuum collapsers (one in Klakar hold)

  • fix: can engage with a held item

  • fix: when escaping/turning around, ship drives forward first

  • fix: can set formation point on top of the lead ship

  • fix: formation leader dodges followers!

  • fix: can set ship A to escort ship B which escorts ship A -> bad!

  • fix: when ramming, sometimes tries to evade ships *behind* target

  • fix: trying to mirror to a radar blip that's been unknowingly destroyed

  • fix: default formation too tight (auto-evasion problems)

  • fix: carrier-fighters should always look for a new enemy when done

  • fix: "sticky" collision avoidance prevents turning away from avd ship

  • fix: collision avoidance when rear-ending another ship should stop

  • fix: parked ships dodging incoming others don't actually move!

  • fix: spacing in Black Hole exploration window

  • fix: retreating the lead ship of a formation should retreat all of them

  • fix: mercenary music stays on sometimes

  • fix: gunless muktian corvette vs. tan ru demolisher -> AI deadlock

  • fix: possible to get infinite score by milking carriers

  • fix: lifeforms on frozen planets

  • fix: can wish for various structural items

  • MOD fix: mod banners don't fall back to default folder

  • MOD fix: weird stuff when terran isn't listed first in game.ini

  • MOD fix: can't change name of Trade Emporium

  • MOD fix: shootable non-colliding projectile hits ships?

  • MOD fix: error messages should go to stderr, not stdout

Windows Download

Mac Download coming soon!

Weird Worlds Mac OSX Demo:  17MB

The DEMO is a fully playable 10 year "pirate mission" with the pirate corvette and the small starmap.

The full version of Weird Worlds: Return to Infinite Space adds: 5 more alien races, 14 more starship types, science and military missions, medium and large starmaps with more stars to explore, user-made mod support, more special events AND a robust battle simulator that is like a game in and of itself!

This is a .zip file.

Download

The Mantle of Babulon (MP3 File):  1384KB

Courtesy of Arren Frank who recently composed and arranged The Mantle of Babulon, a moody and mysterious music  track based on one of the legendary artifacts found in Weird Worlds: Return to Infinite Space. Add this to your soundtrack music playlist and it will fit right in. Nice stuff, Arren.

Arren is a multi-instrumentalist, composer, writer, game development QA tester and, of course, gamer from Zubenelgenubi-III who aspires to a) create 
games one day and to b) raise blue mutants for show purposes, whatever they are.

Download

 
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