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new: scoring based on nebula/difficulty levels
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new: show nova radius if you have extent calculator
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new: enemies flee if no guns
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new: prettier combat reticles
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new: command-line options -w, -h, -window,
-fullscreen, -nosound, -game
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new: added options to turn off briefing, enemy dodging and planet
re-opening
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new for MODs: flexible
dead/ asleep/ board/ capture flags on hulls (for mods)
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new for MODs: allow more fleets per race (added A-F)
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new for MODs: increased max star types/classes to 64
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new for MODs: increased max names per star/planet class to 32
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new for MODs: increased max ships per race to 16
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fix: OpenAL interfaces directsound3d; plain directsound is more reliable.
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fix: (fully known) muktian fleet not destroyed by
kawangi?
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fix: F1 screen pauses combat, stays paused? (if F1 pressed twice)
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fix: blackhole reverse flush makes no sound
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fix: can try to ram a fighter
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fix: combat screen shows date but not days left?
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fix: view klakar homeworld with tutorial on, gives a trade
tut.
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fix: Quicksilver sea has a typo
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fix: gets "damaged" tutorial when a ship is destroyed in combat
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fix: can sell klakar beacon at
homeworlds?
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fix: got two vacuum collapsers (one in Klakar hold)
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fix: can engage with a held item
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fix: when escaping/turning around, ship drives forward first
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fix: can set formation point on top of the lead ship
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fix: formation leader dodges followers!
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fix: can set ship A to escort ship B which escorts ship A -> bad!
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fix: when ramming, sometimes tries to evade ships *behind* target
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fix: trying to mirror to a radar blip that's been unknowingly destroyed
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fix: default formation too tight (auto-evasion problems)
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fix: carrier-fighters should always look for a new enemy when done
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fix: "sticky" collision avoidance prevents turning away from avd ship
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fix: collision avoidance when rear-ending another ship should stop
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fix: parked ships dodging incoming others don't actually move!
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fix: spacing in Black Hole exploration window
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fix: retreating the lead ship of a formation should retreat all of them
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fix: mercenary music stays on sometimes
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fix: gunless muktian corvette vs. tan ru demolisher -> AI deadlock
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fix: possible to get infinite score by milking carriers
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fix: lifeforms on frozen planets
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fix: can wish for various structural items
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MOD fix: mod banners don't fall back to default folder
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MOD fix: weird stuff when terran isn't listed first in game.ini
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MOD fix: can't change name of Trade Emporium
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MOD fix: shootable non-colliding projectile hits ships?
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MOD fix: error messages should go to stderr, not stdout