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BUGFIX: Fixed several save issues where terrain types (portals, cities) would change types if you
saved/loaded a campaign mission.
-
BUGFIX: (Hopefully) fixed a rare and (still) mysterious
crash that would occassionally happen when loading a game instance.
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BUGFIX: Fixed a bug where if you clicked on a unit as the target of an ability, then immediately tried to
double-click on that unit to move it, the game would
detect a double-click after your first click.
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BUGFIX: Fixed an issue in Afflicted 1 where if you
freed/converted an Archer, moved the Archer, and then
used Undo, the unit would revert back to Evil's control.
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BUGFIX: Maps in online games are now properly limited by player levels.
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BUGFIX: Players could enter characters into the
password field on the website that the game wouldn't
allow them to enter. The password field will only accept
valid characters now.
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BUGFIX: Fixed a rare crashing bug related to lobby
challenge events.
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BUGFIX: Players can no longer open the chat or
objective popups in the middle of a move by hitting 'Enter' (This was causing problems for some people.)
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BUGFIX: Players' levels will now be correct in the game
setup screen.
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BALANCE: Ogre Armor reduced to 2 (from 3)
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BALANCE: Ogre HP reduced to 17 (from 18)
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BALANCE: Ogre Cost increased to $5800 (from $5600)
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BALANCE: Afflicted 2 (Standard and Legendary) made a bit easier.
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NEW FEATURE: Players with the v1.20 demo may now
play online. All demo players are considered level 1 for purposes of allowing races/maps, regardless of how many games they play.
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NEW FEATURE: A beep now sounds, and the window icon now flashes in the task bar when the player
is online and the other play chats, logs in, logs out, or
does an important action, but only if the LOL window is backgrounded or minimized.
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NEW FEATURE: Players in the lobby can now see
which players are in a game.
-
NEW FEATURE: An options button has been added to
the lobby, allowing players to toggle full-
screen/music/sound/etc while in lobby.
-
NEW FEATURE: Players can now right-click on an
empty square to make units more transparent, allowing them to see terrain more clearly.
-
NEW FEATURE: Missions completed with the v1.20 demo will now be marked as completed in the full
version of Land of Legends.
-
NEW FEATURE: The beep/flash also happens when
playing against the AI, when the AI ends its turn, and only if the window is
backgrounded/minimized.
-
NEW FEATURE: Missions that are not available in the demo now have a clear message saying that,
reducing confusion between those and playable missions the player hasn't unlocked yet.
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CHANGE: The Save and Load buttons are now
disabled for the demo when playing in Skirmish mode.
-
CHANGE: The Save feature is now disabled for the
demo when playing in Campaign mode.
-
CHANGE: Various spelling and grammar errors were corrected.
-
CHANGE: Changed Exception Handler to prompt
people to send errors to bugs -at- tinyhero.com (instead
of scott-at-tinyhero.com.)
CHANGE: Updated the message shown when someone logs off of the game server to be less confusing.
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CHANGE: Number pad is now supported, and always registers as a number keypress (whether or not
numlock is on.)
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CHANGE: The control box has been disable to give the windowed mode a cleaner look and to reduce
problems caused by hitting the red X.
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NEW SKIRMISH/INTERNET MAP: Bullseye (Inspired by a design by CombatWombat)
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NEW SKIRMISH/INTERNET MAP: Holden's Pond