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When SSI's Steel Panthers II:Modern battles (SP2) was originally released, there was no OOB editor available for this. Andy Gailey produced the original Mobhack editor for SP2 to allow end users to modify the game database. As a result of this, Andy was asked to become a beta-tester for SSI's Steel Panthers III which was a brigade-level version of the Steel Panthers system. Meanwhile Don Goodbrand had figured out how to modify the game graphics with the help of Fred Chlandla's SHPEDIT utility, and produced sets of "Camo" mods for SP2 which replaced the original SSI units in electric blue, mud brown and olive green with realistic camouflaged graphics.

Both of us were more interested in the World War 2 time frame, but unfortunately the original SP1 WW2 game had not been upgraded to the new SP2 engine. SP1 was limited to only 48 units a side whereas SP2 allowed 100, for example. SP2 had the PBEM replay, and SP1 did not. Our original game, SP2WW2, first was conceived in early 1998 and developed and released in December of that year. It was a simple mod to SP2 and was aimed at making that system handle WW2 so we could utilise the advances in the SP2 engine over the original SP1. It was based mainly on Don's artwork, some hex-editing of the original SP2 EXE and OOB data provided via Mobhack, and some basic scenarios.

SSI liked our mod so much that the source code for SP2 was released to us, and so the SPWW2 project was started. We were no longer restricted to hacking into the EXE, and the modification of the game engine commenced in earnest. SPMBT came along in 2002 and it was a return to post-WW2 warfare but based on our enhanced game engine.

Our main focus with the game system has been in the improvement of the original graphics, especially the maps, and the expansion of the unit data and force sizes, with a lot of work done on the original extremely simplistic computer AI. For a fuller account of the details - check out the release history sections of the game at http://linetap.com/www/drg/SPCamo-4.htm. It's much too much to list here!.

After releasing eleven upgrades for SPWW2 and three for SPMBT over a five+ year time span we now have the game system ported onto a Windows platform, thus eliminating all the problems the old MSDOS game engine had - especially for XP users. This conversion will hopefully ensure that the game system will be available to be experienced for a long time to come.

We hope that you enjoy playing the game as much as we have enjoyed creating it.

Don Goodbrand, Andy Gailey 
Producers/Programmers: winSPMBT

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