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"Successful
generals make plans to fit circumstances, but do not try to
create circumstances to fit plans."
- from
War as I Knew It by General George S. Patton,
Jr.
There is a certain
elegance to good design. Sometimes you don’t realize it
immediately, but over time, the more familiar one becomes
with a product of good design, the more one appreciates the
thought processes and time spent in producing it.
Being gamers
ourselves, we have seen the once countless hours of youthful
gaming give way to the time demands of job, family, and
other priorities. And in the ever-changing game industry,
generally-speaking, we witnessed a trend toward playability
over historical correctness and sales quantity over game
quality. There were exceptions, of course. But we were
guilty, too, for buying titles that we played, yet didn’t
like, thereby further perpetuating the trend.
Or did it matter
after all?
What if there were
others out there? Could there be?
Self-proclaimed
grognards, wargame geeks, other gamers who actually did care
if game play made historical sense and reflected a plausible
outcome. A game that was actually somewhat historically
accurate, that allowed us armchair generals to call the
shots, but didn’t funnel us into any one strategy--
something where our strategic and tactical genius (or lack
thereof) allowed us to live or die by the cardboard swords
we pushed around our tabletops. But, alas, one that played a
little faster than some of the old hex-based titles we once
loved and called our own.
And so born from our
frustration, came the original NEPPAGames: ETO. Driven by a
love of history, gaming, and perhaps a search for some
connection to our family members who had actually fought and
died in World War Two. Countless hours of research, design,
playtesting, revisions, more playtesting, more revisions,
and so on. And during the design process, we discovered that
the more we played and tested our game, the more we wanted
to play it again. Not because we had to, but because we
wanted to. And then we thought just maybe other gamers might
want to play it too. Until finally, we produced a game we
are proud to have published and that we love to play.
As we state on our
website in describing the game: "Players are free to
pursue their own strategic course of action, with every move
having both short term and long term economic and military
consequences. How players plan, act, and react will
ultimately decide their fate." We think that
about captures the essence of our title. It is our hope that
the revisions and updates to our original design provide a
certain polish to what we now present to you in ETO: European
Theatre of Operations WWII.
We will leave it to
the gaming public to decide if we’ve gotten anything
right. We thank Shrapnel Games for the opportunity to
partner with them. And most of all, we hope you enjoy
playing our game.
Chet Makuch
& Pat Merkel, NEPPAGames
Designers: ETO: European Theatre of Operations WWII
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