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Dominions 3: The Awakening Demos

There are three demos, one each for the Windows, Mac and Linux platforms.

Windows Demo:

 94.6 MB

Download

Mac OS X Demo:

 121 MB

Download

Linux Demo:

 97.3 MB

Download

Mirror Sites

Gamers Hell - All Demos

Worth Playing - Windows Demo

3D Gamers - Windows Demo

FileFront - Windows Demo


Dominions 3: The Awakening Hot Keys

This is a one-page hotkey list in pdf format (including the hotkeys not listed using the ? command).

Download


Dominions 3: The Awakening Missing Spells

This is a pdf file of 3 spells missing from the reference guide.

Download


 

Dominions 3: The Awakening v.3.15 Patch

The patch only works with the full version of the game. 

Windows Patch:

6.3 MB

Download

Mac OSX Patch:

15.5 MB

Download

Linux Patch:

14 MB

Download


New Features v3.15:
  • MA & LA Ulm sexier.
  • Ulm Iron Faith: Black Priests in MA Ulm, Priest Smiths.
  • Iron Faith spells: Iron Darts, Iron Blizzard.
  • Iron Angel, MA Ulm summon to battle enemy sacreds and magical beings.
  • Guardians got Black Halberds that stun enemy sacreds.
  • Ghoul Guardians no longer sacred, but got Black Halberds.
  • Halt Heretic: New ability on Iron Angel, Ulrich hero and Lord Guardians.
  • Plate armors slightly better. Ulm plate armors more so.
  • LA Abysia sexier.
  • Slayer cult: Anathemant Slayers, common slayers noncapital.
  • LA Anathemants got death magic.
  • LA Smoulderghosts sacred.
  • Warbreds: huge humanbreds bred for war.
  • Late Abysian Hero
  • Fossilized Giants, LA Abysian summon.
  • Altered spell: Hidden in Snow more expensive and gives more units. Also more effective with luck, magic and turmoil.
  • New spell: Hidden in Sand. Summons dust walkers if cast in a wasteland. More powerful in luck, magic and turmoil.
  • Altered spell: Flight is personal.
  • New spell: Gift of Flight.
  • New icons: Halt Heretic, Animal Awe, Spy and Assassin.
  • Avalon witch changes: Crones strat move 1, mother and daughter random nature/air.
  • New national militia events for UW nations.

Bug fixes and balance changes v3.14:

  • Scale spread bug fixed.
  • Ermor domkill upped to proper levels.
  • Old militia event made rare.
  • Peshti got Kite Shields.
  • Peshti Spearman strat move 2.
  • Bogatyr strat move 3.
  • Some more strat move fixes.
  • Plague Scythe -> twohanded.
  • Exarch and Kosheij got robes.
  • Grid Druzhina cold res 50.
  • Fivefold Angel stump attack instead of fist.
  • Simargl Falchion -> bite.
  • Simargl patrol -> 10.
  • Bloodlord helmet.
  • Rigor mortis no longer affects inanimates.
  • nternal Alchemy works properly.
  • Demonbred got correct age.
  • Forester and Bakemono scout stealth fix.
  • Moose Riders cheaper 45 -> 30.
  • #coldpower mod command fixed.

New Features v3.14:

  • A new late ear nation called Bogarus!
  • Bakemono got a new scout. 
  • New random events.
  • Spell AI: Touch of madness and Berserkers avoids casters and archers to some extent. 
  • Spell AI: No longer casts LoS on armorless units. 
  • Modding: Increased maximum nbr of descriptions. 
  • Modding: Max number of nations and nametypes increased. 
  • Modding: New monster commands: #darkpower, #firepower, #coldpower, #stormpower, #fallpower, #winterpower, #summerpower, #springpower, #darkvision, #onebattlespell, #patrolbonus. 
  • Modding: New item commands: #newitem, #descr, #weapon, #armor, #type, #name, #copyspr. 
  • Modding: New spell command: #nextspell.

Bug fixes and balance changes v3.14:

  • MR bless bonus was sometimes displayed incorrectly, fixed. 
  • Dominion sometimes spread in incorrect ways, fixed. 
  • Legions of Steel bug fixed. 
  • 'y'-screen bug fix. 
  • Caster of Stygian Paths took 1 point of damage for each unit under his command instead of the units taking the damage. 
  • Stygian Paths reported random number of lost on the way
  • Ritual cating magic items could malfunction, fixed. 
  • Bug preventing more than a hundred sprites or so in mods has been squashed. 
  • Several minor fixes to monster stats and magic sites. 
  • More magic sites enabled in caves. 
  • Scathach got her magic and flight. 
  • Hydra sacred all the way. 
  • Dance of the morrigans fixed. 
  • Setting 1920x1200 resolution didn't work properly, fixed. 

Note 
--------- 
Score graphs from old games will disappear when patching to version 3.14.

New Content v3.10 Mega- Patch :

  • New nation: EA Fomoria. Enemy of Tir na n'Og. A nation of deformed seafaring Giants.
  • New nation: LA Pythium, Serpent Cult. The dom2 theme revamped. Meet the mystery cults and soldiers of the limes.
  • Nation remade: MA Mictlan, Reign of the Lawgiver. Sky priests, Moon Warriors, Jade Serpents, new heroes and a pretender.
  • Nation Remade: MA T'ien Chi. New units such as apothecaries and geomancers, abilities on several of the old units, new longevity spells, Huli Jing summon, new sprites, conscription more useful.
  • New heroes for Agartha, Sauromatia, Eriu, Jomon, Lanka, Marverni.
  • Stone beings are now immune from stone sword petrification.
  • New horrors
  • New event spells: Monster Boar, Send Dream Horror.
  • Iron Pigs gives Marverni Iron Boars
  • Cave sites, deep sea sites and other sites with a total of 140 new ones
  • New bandar summon: Rudra
  • New Events
  • New icons: diseased, plague carrier, reaper, heretic, healer, poison barbs, reinvigouration, fire power, cold power, storm power, dark power, fortune teller.
  • Ko-Oni popytpe added.
  • Fir Bolg popytpe added.
  • Independent undead apes

Bug Fixes v3.10 Mega- Patch:

  • Mac could crash when shift selecting units, fixed.
  • Wrong type of local defence under water for some nations, fixed.
  • Guru reincarnation bug fixed.
  • Some 3.09 heroes with wrong names fixed.
  • Monster mod command #reinvigoration didn't work, fixed.
  • Weapon mod command #aoe didn't work, fixed.
  • Mod command #clearsites didn't work as advertised, fixed.
  • Mod command #clearmagic did not work properly on monsters with more than one magic skill, fixed.
  • Fixed mod command #secondaryeffectalways.
  • Fixed battlefield location on cave battlegrounds.
  • Magic scale restrictions for random events didn't work, fixed.
  • Magic units without magic leadership fixed.
  • Undead units without undead leadership fixed.
  • Shuten Doji friendly sleep fix.
  • Shuten Doji sleep effect increase.
  • Horticulturist no longer harvests his crops with firebrand.
  • Tombwyrm & chariot summoning works
  • Unholy bless fix.
  • Bean Sidhe (undead) enc 0.
  • Summon Bean Sidhe fix.
  • Seer King enabled.
  • Some PD fixes
  • Some nation brief_descr fixes

Other Stuff v3.10 Mega- Patch:

  • Edi's Great description-fixing.
  • New screen resolution 1920*1200 supported.
  • Raise dead didn't work properly with corpses from plagues etc. Fixed.
  • Ammit -> commander.
  • Rain Moddable
  • 'Z' cannot be used to steal from mercs.
  • Demonbreds not truly demons to disable their unthematic reanimation.
  • Deva pretender increased undead leadership
  • Magic items on dead people no longer prevents reforging.
  • Golem cult statues got darkvision
  • Male seducers now seduces females instead of males.
  • Cost changes to several units including Shadow vestals, Jaguar warriors, Marverni warriors.
  • Troglodyte reduced mr.
  • All Mictlan troops forest survival.
  • Tempest warriors lost ice prot.
  • Indep grimoire slightly improved.
  • Hydras remade with 9 heads.
  • Maenad new sprite.
  • Maenad forest survival.
  • MA van home only. Gold cost increase.
  • Animal and vegetable names
  • Cave sites separated from mountain sites
  • Cave province names


    And some other stuff...

Bug Fixes, Tweaks, Enhancements v3.08:

  • New Nation: Tir na n'Og - Land of the Ever Young
  • New Nation: Eriu - Last of the TuathaMod Squad!
  •  New mod commands: #spreaddom, #nobadevents, #incunrest.
  • Enforce some rules for #itemslots modding to prevent weird bugs in mods.
  • #siegebonus didn't work (Fixed)
  • #copyspell didn't work (Fixed)
  • Dragonflies' strength changed from 0 to 1 and they can now inflict damage.
  • Burden of Rime caused severe damage to diseased non-old people (Fixed)
  • LA Atlantis could not continue fort construction (Fixed)
  • (Fixed) Cave battlegrounds.
  • Mod that modified a monster's magic skills could lock up the game (Fixed)
  • #defaultmapzoom saved when editing maps.
  • (Fixed) Cave symbol that disappeared in version 3.06.
  • Some Tuatha and sidhe stat fixes.
  • Some sidhe magic skill fixes.
  • A few description fixes.
  • Light weight scale mail increased res cost.
  • Svartalf home only
  • Can use monthly cast multiple site search spells of the same type.
  • Some monsters were not always unparalyzed properly (Fixed)
  • Ritual of Rebirth didn't work with 15 size Hall of Fame (Fixed)
  • Wild Hunt and some more spells were buggy when attacking besieging armies (Fixed)
  • Magic site fixes, armor fixes, age fixes, hero fixes, unit fixes.
  • Y could be used to find undiscovered castles (Fixed)
  • No looming devils underwater.
  • Summon barghest and black dogs switched
  • Province defense overflow fix
  • Esc works when right side menu is hidden
  • H-shortcut didn't work (Fixed)
  • Marverni and me Man temples cost 200
  • Mind hunt could crash the game. (Fixed)
  • N?got gick fel: No space left on bg - bug fix (Fixed)
  • Mirror image (and glamour) does not protect units from missiles or magic.
  • Blade wind reduced # o e
  • Flaming arrows increased path lvl.
  • Sloth scale -> 15% / step
  • Kala-Mukha warrior and Palankasha increased cost
  • Ulm EA archers not stealthy.

Bug Fixes, Tweaks, Enhancements v3.06:

  • Universal binary for Mac OS X.
  • Fixed some typos.
  • New spell for Man.
  • Name fixes for late era T'ien Chi.
  • Name fix for some Abysian humanbreds.
  • Darkness did not work properly regarding  demons.
  • Modding: new commands: #domsummon, #domsummon2, #domsummon20.
  • Modding: new commands: #summon1, #summon5, #makemonster1-5.
  • Modding: #copy renamed to #copyspell in manual as well.
  • --noscoregraphs works.
  • Dreams of R'lyeh could hang the game if cast upon a province with only mindless commanders.
  • Hippocampoi Fields summoned a human soldier who immediately drowned, fixed so it summons a hippocamus instead.
  • Miasma dominion affected C'tis income badly as well.
  • Modding manual updated.
    Modding: Resistances can be modded to exceed 100%.
  • Modding: can disable nation with #era 0.
  • Modding: new commands: #seduce, #succubus, #charge.
  • --mapsbcol didn't work. (FIXED)
  • Defense commanders didn't receive mirror image properly. (FIXED)
  • Dragon mastery ability could disappear unexpectedly. (FIXED)

Bug Fixes, Tweaks, Enhancements v3.04:

  • New nation
  • New map by Jason Lutes 
  • Cave provinces supported
  • New map command #allowedplayer
  • Some typos fixed
  • Iron Walls didn't work
  • Seduction message fixed
  • More special effects displayed in weapon info box
  • New spell mod command to restrict spells to certain nations
  • Modding manual updated
  • Mod command #defmult1b etc, didn't work with value 20
  • Fire Arrows didn't work for small bow, chakram or shuriken
  • Can send larger maps over network
  • Fix for map download on linux and osx
  • Added some popups in random map creator
  • Fixed Fata Morgana crashing
  • Fixed memory overwrite bug
  • Improved handling of corrupted turn files from dom3 server
  • Doom horrors could eat people without any reason, fixed
  • Monkey reanimation for Lanka, Kailasa, Bandar log and Patala
  • Atlantian ME heroes enabled
  • Deepthought agarthan EE hero enabled
  • Traitor Prince R'lyeh hero enabled
  • Mictlan heroes enabled
  • Eagle priest removed from mid era
  • Oni cost lowered
  • Vetala touch of madness resistible
  • Spectral shield for legionnaires and ganas
  • Devala summon for monkeys
  • Glutton icon
  • Enchantment icon for rain fixed
  • Demons can see in the dark
  • Various minor stability improvements.

Bug Fixes, Tweaks, Enhancements v3.01:

  • Great Lion size 3.
  • Atlantian spearmen correct age and darkvision.
  • Shark knight have correct resource cost
  • Doom horrors less common.
  • Indep lizard warriors base prot ->3
  • Curse of stones affects only enemies in accordance with the manual
  • Wands no longer gives Chest Wounds
  • Sharpest tooth has correct stats
  • Nagini seduction fix
  • Polypal mother no longer ethereal
  • Event gives city and not motte-and-bailey
  • Mesmerize confuses/enrages target instead of enslaving
  • Triton recruitable in coastal kappa province fixed
  • Blessing can affect sacred undead.
  • All era gians gets longdead giants and soulless with reanimation and similar spells.
  • All era caelum soulless fix
  • All era ctis undead fix
  • Eater of the dead fix
  • Darkvision fixed
  • Some nation description fixes
  • Tungalik dagger -> quarterstaff
  • No uw conscription for tien chi
  • Mod commands for sites: #gold, #res
  • Mod command: #ressize
  • Building of cave castle no longer produces simple hillfort
  • #castledef, #maxage, #startage, #older mod commands work properly
  • #owner fixed. Limit 25 removed
  • Weapon modding #cold, #fire, #shock, #secondaryeffect, #secondaryeffectallways didn't work properly
  • New weapon mod command: #poison
  • Lava warrior also had prec and enc swapped
  • Polypal Mother and some more are now female.
  • Nethgul no longer tries to kill his wielder.
  • More visible up/down arrow for scrolling commanders.
  • Fixed bug with cheat detection and alchemist's stone.
  • God epitet's could be cut off, fixed.
  • Ardmon's Soul Trap didn't work as advertised.
  • Tempest would crash the game if used in meele.
  • Possible to enter site ou ydon't own, fixed.
  • Max possible Dominion victory value increased.
  • S?s and Kirke and Kurgi have correct name.
  • Alcastor has correct priest lvl.
  • No more free kappas in UW fortresses
  • Watcher darkvision -> 100
  • Hog knight is now mounted.
  • Atlantis hero size -> 4
  • Flame corpse construction works now.
  • Azure mages are amphibious
  • Leviathan only castable under water
  • No longer possible to recruit city of tombs units if you're not ctis
  • Helhirding only recruitable from site (and double display removed)
  • Dwarven smith only recruitable from site (and double display removed)
  • Stargazer no feet
  • Burning one had prec and enc switched
  • Bitch queen crone shape has nature 1
  • Ram's Head got prot 2
  • Tribe warriors increased to 10 gold
  • Jaguar tribe slinger hide shield
  • Druids had low stats and age - stats increased a bit
  • Map editor fixes.
  • GUI performance improvments.
  • Improved spell modding.
  • New mod commands #uwfort, #deepfort.
  • Modding manual updated.
  • Map edit manual updated.
  • Guru gets rid of all afflictions when he gets a new body.
  • Message for guru reincarnation into new body.
  • Lure of the deep was castable over water, fixed.
  • Modding command #nratt didn't work.
  • When Charcoal Shield is replaced by the Champion's Trident, Fire Shield effect isn't removed. Fixed.
  • 't' screen got top right exit button as well.
  • On the F1 Nation Overview screen, clicking on a province name with a province number higher than 1000, causes a magic site description to be displayed, fixed.
  • The Mummification spell available from Amon Hotep shows as no description available, fixed.
  • Windows alt-tab improvements.
  • Knights only attack in mid or late age
  • 60 gold event -> 100 gold
  • Merman scout cost -> 25
  • Utg cold preference -> +1
  • Daidalos got hammer
  • 10+ new gold generating events.
  • Horror Seed spell could lock up the game.
  • Correct game name in credits.
  • No more snowfall events under water.
  • Gateway fixed.
  • VP crowns disappeared at edges, fixed.
  • More than 1 VP / province wasn't displayed properly, fixed.
  • Glamour ability doesn't give mirror images to PD units or leaders at the start of combat, fixed.
  • If you use a 5 digit port for hosting a game the port number is not saved correctly, fixed.
  • Starting a new game with a random map but with same name as last game resulted in a bad map, fixed.
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