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Welcome to the New Year,
which feels a lot like the old year. Currently as I write this
it is in the high 60s and I'm wearing shorts-in January. Global
warming kicks ass! Way to go methane producing cows!
Recently I saw a small
piece of gaming trivia that disturbed me much like t he
first time you realized what hot dogs were made out of kind of
way. Apparently those Burger King XBOX marketing games that are
being sold for $3.99 have sold as many copies as Gears of War,
which has sold about two million copies. So yes, there's two
million people out there that have plunked down the cash for
blatant corporate advertising playable on their game consoles.
Now yes, I know the
base argument for why two million copies have been sold; they're
only four bucks a pop, so what's the harm? They suck, you're
only out four bucks, and even if they're just mediocre you're
only our four bucks.
Has
there ever been an independent game that two million people have
played? One million? Half a million?
But really, is the
cost of gaming that pricey to begin with? Frankly the cost of a
computer game has really stayed pretty much the same for years
and years, and ultimately even at $40-$50 a game, it's not
really that much. You'll easily outspend that in one week just
on groceries and gas, two items that while necessary, are
consumables. So while you'll be forever sp ending
money on those groceries and filling up the car, once your game
is purchased you can play that as long as you want (or until
Microsoft changes their OS and gives old games the shaft).
So if tomorrow if
every game dropped in price would there be a worldwide surge in
purchases? It may go up slightly but if you don't think spending
$40 for a game is justifiable you're probably not that into
gaming to begin with. Gaming is probably one of the best
entertainment values you can get when viewed as a cost to
longevity ratio.
But let's not look at
the cost of those games, let's just consider for a moment that
two million people decided, for whatever reason, to try those
games. Games that were just marketing ploys, games whose entire
purpose was simply to push a brand. Games that existed for one
reason, and only one reason. Two million people played them.
Has there ever been an
independent game that two million people have played? One
million? Half a million?
No. Yet even the worst
indie game probably contains more creativity and gameplay than
those Burger King games combined. Okay, maybe not all those
match three games, but you know what I mean. Yet even today, in
2007, when indie games are commonly reviewed in the big name
magazines, and have their own festivals, indie games are looked
at as the ugly duckling of the gaming prom, waiting on the edge
for someone, anyone, even that fat kid who smells like a wet
dog, to ask for a dance.
Sorry,
I forgot that my other resolution was to stop feeding people to
wolves.
Why? Why are people so
willing to drink the Kool-Aid for a major corporation but not
willing to taste
the sweet nectar of a couple of guys working out of their
proverbial garage? Is America such a consumer culture weaned on
big flashy advertising that it's an impossible dream?
So here's my
resolution for 2007, and one I hope you can follow also. Turn
someone onto indie gaming. Your workmates, your classmates,
strangers on the bus. Download something like the demo for Weird
Worlds, Land of Legends, Dominions 3, (or the full Steel
Panthers games) on their computers and surprise them. Show them
that you don't need million dollar marketing campaigns,
celebrity endorsements, and a team of a hundred Chinese wage
slaves to put the fun back in gaming.
And if that doesn't
work kidnap them, bring them to an isolated mountain cabin, and
force them to play indie games while slowly dismembering them
alive and feeding their flesh to your pet timber wolves. Oh
wait, no, that's probably not a good idea. Sorry, I forgot that
my other resolution was to stop feeding people to wolves.
So spread the word!
Let's make 2007 the best year possible for gaming!
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